![]() ![]() 30 frames per second was the target but much of the game would play out in the low to mid 20s. Add that to improvements in physics, animation and AI and the end result was a game that pushed PlayStation 3 hard, really hard, and to put it simply, it couldn't quite cope. Meanwhile, the developer also upped the ante with GPU-intensive transparency effects and particle work - particularly intensive with the Infected's spore cloud attacks. Naughty Dog needed to simulate how sunlight would bounce around the world via baked and real-time calculated lighting. The key issue here is the lack of direct light sources in the game, with most of the lighting delivered via indirect lighting from the sun. In delivering its post-apocalyptic America, the developer faced a huge challenge - not only to create the most detailed, visually dense environments it had ever created (heavy on foliage and organics - not so easy to render) but also to light them appropriately. Our choice is to wait until the embargo phase is over before delivering our (still spoiler-free) tech review coverage, but in the here and now, we can at least address platform comparisons and performance - and the picture here is rosey.įlashback to June 2013 and the release of The Last of Us on PlayStation 3. For now, video restrictions means that we can't show you any new game areas beyond those from the preview phase, and by extension, attempting to produce our style of video review would do the game a disservice as a result - we don't feel we can show you what makes this game great. ![]() However, stringent embargo conditions mean that this coverage will arrive the day the game launches. We plan to do exactly that with Naughty Dog's The Last of us Part 2 - one of the most technologically impressive games of the generation and a fitting farewell to PlayStation 4 from one of its most talented studios. The game really doesn't feel like you're moving through blocky levels that have been designed, so the variety across the locations of Seattle, Washington, Jackson and Wyoming is really impressive.It's become something of a Digital Foundry tradition to pull out all of the stops when a new first-party console exclusive arrives, especially from a developer with a rich history in elevating the state of the art. The world's buildings, roads, shops and rivers have crumbled in so many ways, while nature has taken hold in a much more visible way. Snow leaves realistic footprints, water runs like in real life and looks convincingly murky when you're forced to dive into it, which is handy, as you spend most of your time soaked in the game's main setting of Seattle. Nevertheless, the game looks stunning and is certainly a huge leap compared to the PS3 original and the remastered version. We reviewed the game on a standard PlayStation 4 console, so some of the graphical fidelity might be stronger on a PS4 Pro. The Last of Us 2 PS4 review – the end of the world never looked so good Thankfully, each of these little improvements are pretty noticeable in gameplay, so nothing feels like too much of a waste. You can also improve the explosive range of weapons and your aiming stability. The skills improve things like crafting speed, melee strength and the amount of items you can create. You'll need to find various combat manuals before unlocking the relevant skill trees, but we found more than enough pills to max out the skills we liked by searching areas thoroughly. This story feels like it completes the picture. The finale isn't as powerful as the original, but this game definitely feels like a worthy companion to the first game and not a cash-grabbing sequel. Thankfully, the overall story is strong, if convoluted slightly by the various time jumps, but they do help deliver the biggest narrative payoffs. You'll spend long stretches in silence, which can make the constant hunting for essential crafting items seem hollow and repetitive. Sadly, Ellie has grown quite gruff and serious, much like Joel, and her conversations with other characters don't punctuate the horror with quirky levity as the original did. ![]() Some of the greatest moments from the first game were the witty back-and-forth between Ellie and Joel, from that cheesy joke book to interesting perspectives on being a teenager in a post-apocalyptic world – like why would you not eat food if you have it!? But there's also significant stretches of the game where Ellie is alone. This time, we meet Dina, Ellie's love interest who you'll remember her kissing in the E3 trailer, plus Jesse, Dina's ex-boyfriend who also lives in Jackson. ![]()
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